- Becker, H. S., & McCall, M. M. (Eds.). (2009). Symbolic interaction and cultural studies. University of Chicago Press.
- Crawford, G., Gosling, V. K., & Light, B. (Eds.). (2013). Gamers: the social and cultural significance of online games(Vol. 56). Routledge.
- Lenhart, A., Kahne, J., Middaugh, E., Macgill, A. R., Evans, C., & Vitak, J. (2008). Teens, Video Games, and Civics: Teens’ Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. Pew internet & American life project.
- Reynolds, L. T., & Herman-Kinney, N. J. (2003). Taking stock: A handbook for symbolic interactionists. Handbook of Symbolic interactionism, 3-12.
Organisation Based Interactions
Subject: | Sociology |
Type: | Synthesis Essay |
Pages: | 1 |
Word count: | 307 |
Topics: | Social Issues, Video Game |
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